Next adventure: A DARK AND STORMY KNIGHT

Roshia needs the party to deliver a message to an eccentric friend of hers. On the way to delivering the package the party is trapped by an oncoming and violent storm. The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. Can the PCs solve the mystery of the tor in which they have taken shelter before the storm ends?

STORM-PEACE

The custom of storm-peace evolved long ago in response to the sudden and severe storms that plague this area. All characters native to the region should already be aware of it. If you plan to use the concept of storm-peace in this adventure, be sure to explain it to the players before beginning play. The basic concept is that an automatic truce exists between all individuals and groups who seek shelter in neutral territory during a lightning storm. Such weather is simply too dangerous for fighting, regardless of people’s feelings toward one other. Storm-peace is assumed to be in effect unless someone specifically rejects it. Even so, whenever two strangers meet during a lightning storm, they often greet one another by asking “Storm-peace?” simply to ensure that the other knows and respects the tradition.

Next adventure: A DARK AND STORMY KNIGHT

NRPG Points of Light ZackBlack